The quite ambitious Resident Evil 2 Reborn project was underway by fans of Capcom's follow-up to the classic original, but now the Italian team at InvaderGames has ended the endeavour.
Unusually this was being orchestrated by an actual professional software company, who were injecting new life into Resident Evil 2 using Unreal Engine 4. Since Capcom has now made it official that RE2 is getting the HD treatment the Italian fans were asked to stop making Reborn. Another example of corporate tyranny crushing the spirit of fans? Not quite.
InvaderGames consider this a "very special day" in fact.
"Contrary to what might be thought, this is wonderful news for us and, as fans, we’re so happy that Capcom has decided to take the lead of the project and to develop the remake awaited for years by everybody,” they explained. “Meanwhile as developers, we're honoured to announce that we've been officially invited to meet Capcom.”
All the work they've poured into the project isn't entirely wasted as it can be used in the future, they continued. They're also immensely proud to have had such strong backing from the worldwide fanbase and even attracted the attention of Capcom itself.
Now they're meeting to "discuss further ideas".
“It’s very rare to find such a leader company in the industry so much open minded and sensitive to the work of a growing studio like ours, guided by passion and competence,” said the Invader team.
Resident Evil 2 Reborn would have been different from the original, aside from the obvious technical and visual improvements, as they were going to ditch the fixed camera for over-the-shoulder camera perspectives.
The official Resident Evil 2 Remake is currently in development with details scarce.